Hi, nice nice work here! A beatiful mix of Messerspiel and LUMEN. I do love Oz works. Just a rules ruling question: At the attribute "Move" you mention "dodge an attack". I guess a GM could ask the players to make a Move check against a falling wall on top of them for instance, I imagine. But, do you thought about a dodge roll at Combat? Please any feedback would be welcomed. Thanks!
Hey hey, thanks for your feedback! As you already mentioned you are free to make your own rulings. Sure you could ask players to make a move roll to avoid a combat roll and gain am advantage or be able to flee. I hate long and exhausting battles and I like when players use their surroundings and act clever to avoid one on one combat.
Grate Phillip! I hate it too, thought on Move to dodge something like you saying. Will try the system these days! Thanks again and really good material
Thanks you and congratulations. You just created a concise but complete and intuitive RPG. The combat resolution system is pure genius and the two examples to explain how to use the attributes are clear and precise. To me you are the winner of this Jam 2023.
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Hi, nice nice work here! A beatiful mix of Messerspiel and LUMEN. I do love Oz works. Just a rules ruling question: At the attribute "Move" you mention "dodge an attack". I guess a GM could ask the players to make a Move check against a falling wall on top of them for instance, I imagine. But, do you thought about a dodge roll at Combat? Please any feedback would be welcomed. Thanks!
Hey hey, thanks for your feedback! As you already mentioned you are free to make your own rulings. Sure you could ask players to make a move roll to avoid a combat roll and gain am advantage or be able to flee. I hate long and exhausting battles and I like when players use their surroundings and act clever to avoid one on one combat.
Grate Phillip! I hate it too, thought on Move to dodge something like you saying. Will try the system these days! Thanks again and really good material
Let me know how your session went.
Sure thing!
Great minimalist system that's elegant and adaptable. My regular group loves it.
Thank you! I'm so glad you gave it a try!
Thanks you and congratulations. You just created a concise but complete and intuitive RPG. The combat resolution system is pure genius and the two examples to explain how to use the attributes are clear and precise. To me you are the winner of this Jam 2023.
Thank you so much! That means a lot to me!
A super clean and minimalist blend of some of the best rules to have evolved out of OSR/NSR.
Thank you for your kind words.